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AmigActive 10
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AACD 10.iso
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wiz.c
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C/C++ Source or Header
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2000-04-04
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27KB
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710 lines
/***************************************************************************
Wiz/Stinger/Scion memory map (preliminary)
Driver by Zsolt Vasvari
These boards are similar to a Galaxian board in the way it handles scrolling
and sprites, but the similarities pretty much end there. The most notable
difference is that there are 2 independently scrollable playfields.
Main CPU:
0000-BFFF ROM
C000-C7FF RAM
D000-D3FF Video RAM (Foreground)
D400-D7FF Color RAM (Foreground) (Wiz)
D800-D83F Attributes RAM (Foreground)
D840-D85F Sprite RAM 1
E000-E3FF Video RAM (Background)
E400-E7FF Color RAM (Background) (Wiz)
E800-E83F Attributes RAM (Background)
E840-E85F Sprite RAM 2
I/O read:
f000 DIP SW#1
f008 DIP SW#2
f010 Input Port 1
f018 Input Port 2
f800 Watchdog
I/O write:
c800 Coin Counter A
c801 Coin Counter B
f000 Sprite bank select (Wiz)
f001 NMI enable
f002 \ Palette select
f003 /
f004 \ Character bank select
f005 /
f006 \ Flip screen
f007 /
f800 Sound Command write
f818 (?) Sound or Background color
Sound CPU:
0000-1FFF ROM
2000-23FF RAM
I/O read:
3000 Sound Command Read (Stinger/Scion)
7000 Sound Command Read (Wiz)
I/O write:
3000 NMI enable (Stinger/Scion)
4000 AY8910 Control Port #1 (Wiz)
4001 AY8910 Write Port #1 (Wiz)
5000 AY8910 Control Port #2
5001 AY8910 Write Port #2
6000 AY8910 Control Port #3
6001 AY8910 Write Port #3
7000 NMI enable (Wiz)
TODO:
- Verify/Fix colors
- Sprite banking in Wiz. I have a hack in wiz_vh_screenrefresh
- background noise in scion (but not scionc). Note that the sound program is
almost identical, except for three patches affecting noise period, noise
channel C enable and channel C volume. So it looks just like a bug in the
original (weird), or some strange form of protection.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *wiz_videoram2;
extern unsigned char *wiz_colorram2;
extern unsigned char *wiz_attributesram;
extern unsigned char *wiz_attributesram2;
extern unsigned char *wiz_sprite_bank;
WRITE_HANDLER( wiz_char_bank_select_w );
WRITE_HANDLER( wiz_attributes_w );
WRITE_HANDLER( wiz_palettebank_w );
void wiz_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void wiz_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void stinger_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( wiz_flipx_w );
WRITE_HANDLER( wiz_flipy_w );
static WRITE_HANDLER( sound_command_w )
{
if (data == 0x90)
{
/* ??? */
}
else
soundlatch_w(0,data); /* ??? */
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xbfff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xd000, 0xd85f, MRA_RAM },
{ 0xe000, 0xe85f, MRA_RAM },
{ 0xf000, 0xf000, input_port_2_r }, /* DSW0 */
{ 0xf008, 0xf008, input_port_3_r }, /* DSW1 */
{ 0xf010, 0xf010, input_port_0_r }, /* IN0 */
{ 0xf018, 0xf018, input_port_1_r }, /* IN1 */
{ 0xf800, 0xf800, watchdog_reset_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xc800, 0xc801, coin_counter_w },
{ 0xd000, 0xd3ff, MWA_RAM, &wiz_videoram2 },
{ 0xd400, 0xd7ff, MWA_RAM, &wiz_colorram2 },
{ 0xd800, 0xd83f, MWA_RAM, &wiz_attributesram2 },
{ 0xd840, 0xd85f, MWA_RAM, &spriteram_2, &spriteram_size },
{ 0xe000, 0xe3ff, videoram_w, &videoram, &videoram_size },
{ 0xe400, 0xe7ff, colorram_w, &colorram },
{ 0xe800, 0xe83f, wiz_attributes_w, &wiz_attributesram },
{ 0xe840, 0xe85f, MWA_RAM, &spriteram },
{ 0xf000, 0xf000, MWA_RAM, &wiz_sprite_bank },
{ 0xf001, 0xf001, interrupt_enable_w },
{ 0xf002, 0xf003, wiz_palettebank_w },
{ 0xf004, 0xf005, wiz_char_bank_select_w },
{ 0xf006, 0xf006, wiz_flipx_w },
{ 0xf007, 0xf007, wiz_flipy_w },
{ 0xf800, 0xf800, sound_command_w },
{ 0xf808, 0xf808, MWA_NOP }, /* explosion sound trigger; analog? */
{ 0xf80a, 0xf80a, MWA_NOP }, /* shoot sound trigger; analog? */
{ 0xf818, 0xf818, MWA_NOP },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x2000, 0x23ff, MRA_RAM },
{ 0x3000, 0x3000, soundlatch_r }, /* Stinger/Scion */
{ 0x7000, 0x7000, soundlatch_r }, /* Wiz */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x2000, 0x23ff, MWA_RAM },
{ 0x3000, 0x3000, interrupt_enable_w }, /* Stinger/Scion */
{ 0x4000, 0x4000, AY8910_control_port_2_w },
{ 0x4001, 0x4001, AY8910_write_port_2_w },
{ 0x5000, 0x5000, AY8910_control_port_0_w },
{ 0x5001, 0x5001, AY8910_write_port_0_w },
{ 0x6000, 0x6000, AY8910_control_port_1_w }, /* Wiz only */
{ 0x6001, 0x6001, AY8910_write_port_1_w }, /* Wiz only */
{ 0x7000, 0x7000, interrupt_enable_w }, /* Wiz */
{ -1 } /* end of table */
};
INPUT_PORTS_START( wiz )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW 0 */
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW 1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x06, "4" )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x18, "5" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x60, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "10000 30000" )
PORT_DIPSETTING( 0x20, "20000 40000" )
PORT_DIPSETTING( 0x40, "30000 60000" )
PORT_DIPSETTING( 0x60, "40000 80000" )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
INPUT_PORTS_END
INPUT_PORTS_START( stinger )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0xe0, "20000 50000" )
PORT_DIPSETTING( 0xc0, "20000 60000" )
PORT_DIPSETTING( 0xa0, "20000 70000" )
PORT_DIPSETTING( 0x80, "20000 80000" )
PORT_DIPSETTING( 0x60, "20000 90000" )
PORT_DIPSETTING( 0x40, "30000 80000" )
PORT_DIPSETTING( 0x20, "30000 90000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) // Doesn't seem to be referenced
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) // Doesn't seem to be referenced
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) // Doesn't seem to be referenced
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END
INPUT_PORTS_START( scion )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000 40000" )
PORT_DIPSETTING( 0x20, "20000 60000" )
PORT_DIPSETTING( 0x10, "20000 80000" )
PORT_DIPSETTING( 0x30, "30000 90000" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) // Doesn't seem to be referenced
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) // Doesn't seem to be referenced
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
//PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) /* This setting will screw up the game */
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
//PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) /* This setting will screw up the game */
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
//PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) /* This setting will screw up the game */
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
3, /* 3 bits per pixel */
{ 0x4000*8, 0x2000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 0x4000*8, 0x2000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
// I don't know how the 32 colors are used. I'm making the
// forest and the title screen green/brown, and the ice and sky levels
// white/blue. What we need is screenshots.
static struct GfxDecodeInfo wiz_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 0, 32 },
{ REGION_GFX1, 0x0800, &charlayout, 0, 32 },
{ REGION_GFX2, 0x6000, &charlayout, 0, 32 },
{ REGION_GFX2, 0x0000, &charlayout, 0, 32 },
{ REGION_GFX2, 0x0800, &charlayout, 0, 32 },
{ REGION_GFX2, 0x6800, &charlayout, 0, 32 },
{ REGION_GFX1, 0x0000, &spritelayout, 0, 32 },
{ REGION_GFX2, 0x0000, &spritelayout, 0, 32 },
{ REGION_GFX2, 0x6000, &spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo stinger_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 0, 32 },
{ REGION_GFX1, 0x0800, &charlayout, 0, 32 },
{ REGION_GFX2, 0x0000, &charlayout, 0, 32 },
{ REGION_GFX2, 0x0800, &charlayout, 0, 32 },
{ REGION_GFX1, 0x0000, &spritelayout, 0, 32 },
{ REGION_GFX2, 0x0000, &spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct AY8910interface wiz_ay8910_interface =
{
3, /* 3 chips */
14318000/8, /* ? */
{ 10, 10, 10 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct AY8910interface stinger_ay8910_interface =
{
2, /* 2 chips */
14318000/8, /* ? */
{ 25, 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
#define MACHINE_DRIVER(NAME) \
static struct MachineDriver machine_driver_##NAME = \
{ \
{ \
{ \
CPU_Z80, \
18432000/6, /* 3.072 Mhz ??? */ \
readmem,writemem,0,0, \
nmi_interrupt,1 \
}, \
{ \
CPU_Z80 | CPU_AUDIO_CPU, \
14318000/8, /* ? */ \
sound_readmem,sound_writemem,0,0, \
nmi_interrupt,3 /* ??? */ \
} \
}, \
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */ \
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */ \
0, \
\
/* video hardware */ \
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 }, \
NAME##_gfxdecodeinfo, \
256,32*8, \
wiz_vh_convert_color_prom, \
\
VIDEO_TYPE_RASTER, \
0, \
generic_vh_start, \
generic_vh_stop, \
NAME##_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ \
{ \
SOUND_AY8910, \
&NAME##_ay8910_interface \
} \
} \
}
MACHINE_DRIVER(wiz);
MACHINE_DRIVER(stinger);
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( wiz )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "ic07_01.bin", 0x0000, 0x4000, 0xc05f2c78 )
ROM_LOAD( "ic05_03.bin", 0x4000, 0x4000, 0x7978d879 )
ROM_LOAD( "ic06_02.bin", 0x8000, 0x4000, 0x9c406ad2 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "ic57_10.bin", 0x0000, 0x2000, 0x8a7575bd )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "ic12_04.bin", 0x0000, 0x2000, 0x8969acdd )
ROM_LOAD( "ic13_05.bin", 0x2000, 0x2000, 0x2868e6a5 )
ROM_LOAD( "ic14_06.bin", 0x4000, 0x2000, 0xb398e142 )
ROM_REGION( 0xc000, REGION_GFX2 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "ic03_07.bin", 0x0000, 0x2000, 0x297c02fc )
ROM_CONTINUE( 0x6000, 0x2000 )
ROM_LOAD( "ic02_08.bin", 0x2000, 0x2000, 0xede77d37 )
ROM_CONTINUE( 0x8000, 0x2000 )
ROM_LOAD( "ic01_09.bin", 0x4000, 0x2000, 0x4d86b041 )
ROM_CONTINUE( 0xa000, 0x2000 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "ic23_3-1.bin", 0x0000, 0x0100, 0x2dd52fb2 ) /* palette red component */
ROM_LOAD( "ic23_3-2.bin", 0x0100, 0x0100, 0x8c2880c9 ) /* palette green component */
ROM_LOAD( "ic23_3-3.bin", 0x0200, 0x0100, 0xa488d761 ) /* palette blue component */
ROM_END
ROM_START( wizt )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "wiz1.bin", 0x0000, 0x4000, 0x5a6d3c60 )
ROM_LOAD( "ic05_03.bin", 0x4000, 0x4000, 0x7978d879 )
ROM_LOAD( "ic06_02.bin", 0x8000, 0x4000, 0x9c406ad2 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "ic57_10.bin", 0x0000, 0x2000, 0x8a7575bd )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "wiz4.bin", 0x0000, 0x2000, 0xe6c636b3 )
ROM_LOAD( "wiz5.bin", 0x2000, 0x2000, 0x77986058 )
ROM_LOAD( "wiz6.bin", 0x4000, 0x2000, 0xf6970b23 )
ROM_REGION( 0xc000, REGION_GFX2 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "wiz7.bin", 0x0000, 0x2000, 0x601f2f3f )
ROM_CONTINUE( 0x6000, 0x2000 )
ROM_LOAD( "wiz8.bin", 0x2000, 0x2000, 0xf5ab982d )
ROM_CONTINUE( 0x8000, 0x2000 )
ROM_LOAD( "wiz9.bin", 0x4000, 0x2000, 0xf6c662e2 )
ROM_CONTINUE( 0xa000, 0x2000 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "ic23_3-1.bin", 0x0000, 0x0100, 0x2dd52fb2 ) /* palette red component */
ROM_LOAD( "ic23_3-2.bin", 0x0100, 0x0100, 0x8c2880c9 ) /* palette green component */
ROM_LOAD( "ic23_3-3.bin", 0x0200, 0x0100, 0xa488d761 ) /* palette blue component */
ROM_END
ROM_START( stinger )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "n1.bin", 0x0000, 0x2000, 0xf2d2790c ) /* encrypted */
ROM_LOAD( "n2.bin", 0x2000, 0x2000, 0x8fd2d8d8 ) /* encrypted */
ROM_LOAD( "n3.bin", 0x4000, 0x2000, 0xf1794d36 ) /* encrypted */
ROM_LOAD( "n4.bin", 0x6000, 0x2000, 0x230ba682 ) /* encrypted */
ROM_LOAD( "n5.bin", 0x8000, 0x2000, 0xa03a01da ) /* encrypted */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound cpu */
ROM_LOAD( "6.bin", 0x0000, 0x2000, 0x79757f0c )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "7.bin", 0x0000, 0x2000, 0x775489be )
ROM_LOAD( "8.bin", 0x2000, 0x2000, 0x43c61b3f )
ROM_LOAD( "9.bin", 0x4000, 0x2000, 0xc9ed8fc7 )
ROM_REGION( 0x6000, REGION_GFX2 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "10.bin", 0x0000, 0x2000, 0xf6721930 )
ROM_LOAD( "11.bin", 0x2000, 0x2000, 0xa4404e63 )
ROM_LOAD( "12.bin", 0x4000, 0x2000, 0xb60fa88c )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "stinger.a7", 0x0000, 0x0100, 0x52c06fc2 ) /* red component */
ROM_LOAD( "stinger.b7", 0x0100, 0x0100, 0x9985e575 ) /* green component */
ROM_LOAD( "stinger.a8", 0x0200, 0x0100, 0x76b57629 ) /* blue component */
ROM_END
ROM_START( scion )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "sc1", 0x0000, 0x2000, 0x8dcad575 )
ROM_LOAD( "sc2", 0x2000, 0x2000, 0xf608e0ba )
ROM_LOAD( "sc3", 0x4000, 0x2000, 0x915289b9 )
ROM_LOAD( "4.9j", 0x6000, 0x2000, 0x0f40d002 )
ROM_LOAD( "5.10j", 0x8000, 0x2000, 0xdc4923b7 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound cpu */
ROM_LOAD( "sc6", 0x0000, 0x2000, 0x09f5f9c1 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "7.10e", 0x0000, 0x2000, 0x223e0d2a )
ROM_LOAD( "8.12e", 0x2000, 0x2000, 0xd3e39b48 )
ROM_LOAD( "9.15e", 0x4000, 0x2000, 0x630861b5 )
ROM_REGION( 0x6000, REGION_GFX2 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "10.10h", 0x0000, 0x2000, 0x0d2a0d1e )
ROM_LOAD( "11.12h", 0x2000, 0x2000, 0xdc6ef8ab )
ROM_LOAD( "12.15h", 0x4000, 0x2000, 0xc82c28bf )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "82s129.7a", 0x0000, 0x0100, 0x2f89d9ea ) /* red component */
ROM_LOAD( "82s129.7b", 0x0100, 0x0100, 0xba151e6a ) /* green component */
ROM_LOAD( "82s129.8a", 0x0200, 0x0100, 0xf681ce59 ) /* blue component */
ROM_END
ROM_START( scionc )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1.5j", 0x0000, 0x2000, 0x5aaf571e )
ROM_LOAD( "2.6j", 0x2000, 0x2000, 0xd5a66ac9 )
ROM_LOAD( "3.8j", 0x4000, 0x2000, 0x6e616f28 )
ROM_LOAD( "4.9j", 0x6000, 0x2000, 0x0f40d002 )
ROM_LOAD( "5.10j", 0x8000, 0x2000, 0xdc4923b7 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound cpu */
ROM_LOAD( "6.9f", 0x0000, 0x2000, 0xa66a0ce6 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "7.10e", 0x0000, 0x2000, 0x223e0d2a )
ROM_LOAD( "8.12e", 0x2000, 0x2000, 0xd3e39b48 )
ROM_LOAD( "9.15e", 0x4000, 0x2000, 0x630861b5 )
ROM_REGION( 0x6000, REGION_GFX2 | REGIONFLAG_DISPOSE ) /* sprites/chars */
ROM_LOAD( "10.10h", 0x0000, 0x2000, 0x0d2a0d1e )
ROM_LOAD( "11.12h", 0x2000, 0x2000, 0xdc6ef8ab )
ROM_LOAD( "12.15h", 0x4000, 0x2000, 0xc82c28bf )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "82s129.7a", 0x0000, 0x0100, 0x2f89d9ea ) /* red component */
ROM_LOAD( "82s129.7b", 0x0100, 0x0100, 0xba151e6a ) /* green component */
ROM_LOAD( "82s129.8a", 0x0200, 0x0100, 0xf681ce59 ) /* blue component */
ROM_END
static void init_stinger(void)
{
static const unsigned char xortable[4][4] =
{
{ 0xa0,0x88,0x88,0xa0 }, /* .........00.0... */
{ 0x88,0x00,0xa0,0x28 }, /* .........00.1... */
{ 0x80,0xa8,0x20,0x08 }, /* .........01.0... */
{ 0x28,0x28,0x88,0x88 } /* .........01.1... */
};
unsigned char *rom = memory_region(REGION_CPU1);
int diff = memory_region_length(REGION_CPU1) / 2;
int A;
memory_set_opcode_base(0,rom+diff);
for (A = 0x0000;A < 0x10000;A++)
{
int row,col;
unsigned char src;
if (A & 0x2040)
{
/* not encrypted */
rom[A+diff] = rom[A];
}
else
{
src = rom[A];
/* pick the translation table from bits 3 and 5 */
row = ((A >> 3) & 1) + (((A >> 5) & 1) << 1);
/* pick the offset in the table from bits 3 and 5 of the source data */
col = ((src >> 3) & 1) + (((src >> 5) & 1) << 1);
/* the bottom half of the translation table is the mirror image of the top */
if (src & 0x80) col = 3 - col;
/* decode the opcodes */
rom[A+diff] = src ^ xortable[row][col];
}
}
}
GAMEX( 1983, stinger, 0, stinger, stinger, stinger, ROT90, "Seibu Denshi", "Stinger", GAME_IMPERFECT_COLORS )
GAMEX( 1984, scion, 0, stinger, scion, 0, ROT0, "Seibu Denshi", "Scion", GAME_IMPERFECT_COLORS )
GAMEX( 1984, scionc, scion, stinger, scion, 0, ROT0, "Seibu Denshi [Cinematronics license]", "Scion (Cinematronics)", GAME_IMPERFECT_COLORS )
GAMEX( 1985, wiz, 0, wiz, wiz, 0, ROT270, "Seibu Kaihatsu Inc.", "Wiz", GAME_IMPERFECT_COLORS )
GAMEX( 1985, wizt, wiz, wiz, wiz, 0, ROT270, "Taito Corp.", "Wiz (Taito)", GAME_IMPERFECT_COLORS )